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Re: Problem With Unit Fire
- From: Hans Ronne <hronne at telia dot com>
- To: Elijah Meeks <elijahmeeks at yahoo dot com>
- Cc: xconq7 at sources dot redhat dot com
- Date: Fri, 23 May 2003 20:54:29 +0200
- Subject: Re: Problem With Unit Fire
- References: <l03130300baf3137f8fc5@[212.181.162.155]>
>Well, that explains it. Does combat model 1 allow for
>protection and capture tables? Is there a list of the
>features it does and doesn't support?
Capture can only happen as a result of an attack against an advanced unit
(city) in combat model 1, but for this special case the capture tables
still apply. The protection table is also used in this special case but
nowhere else.
The model 1 attack code instead uses the occupant-affects-attack etc.
tables that you find at the end of table.def to specify how occupants and
transports affect each other. These tables are actually much more flexible
than the old protection tables.
There is no list of supported stuff. The best way to see what works is to
examine the code, in this case model_1_attack in combat.c. Basically, it
works pretty much like Civ2.
Hans