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Re: Bug in unit ownership involving wrecked-type and occupant-escape-chance


>I have noticed that if a unit is wrecked and becomes a unit available to
>only one side (e.g. ruins in beirut.g, wreck in panzer.g), it changes
>side, along with any occupants it might have.  However, it seems that if
>any of the occupants escape (as per occupant-escape-chance), they change
>sides *before* they escape.

I have examined the code, and it does indeed do what you claim, though I
have never seen it happen myself. The reason why these occupants are
escaping has nothing to do with occupant-escape-chance, though. That table
applies only to cases where the transport is either destroyed completely or
captured. If it is wrecked (and thus becomes independent) the occupants
actually change side 100% of the time. And any occupants that cannot fit
into the wreck (usually all of them) get ejected.

The obvious fix would be to let occupant-escape-chance apply also to
wrecked units, and then kill every occupant that does not escape. I can see
no point in letting occupants stay in burning tanks or blown up buildings
without being killed, as is now possible. Comments?

Hans




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