This is the mail archive of the
xconq7@sources.redhat.com
mailing list for the Xconq project.
Re: Map drawing glitch in latest CVS snapshot
- From: Hans Ronne <hronne at telia dot com>
- To: Skeezics Boondoggle <skeezics at q7 dot com>
- Cc: xconq7 at sources dot redhat dot com
- Date: Tue, 1 Jul 2003 17:33:30 +0200
- Subject: Re: Map drawing glitch in latest CVS snapshot
- References: <1057044203.11672.ezmlm@sources.redhat.com>
>Hi, all. I'm newly subscribed to the list, but have been lurking about
>reading the archives and playing xconq for a couple of years now.
>
>Last week I snagged another CVS snapshot and built it (my previous build
>was in Sept. '02). Everything built smoothly, but the game now has a
>weird drawing glitch when moving units - they leave behind a black and
>white diagonally hatched pattern in a portion of the adjoining cells as
>they move. Refreshing the screen clears them right up, but the effect
>makes it pretty hard to play.
>
>The environment is Solaris 7 (HW11/99 + patches through last month),
>Tcl/Tk 8.3.4. Built with the Sun compiler, if that matters. I'm running
>OpenWindows & olvwm (yeah, I know :-) and get the same glitches on an
>Ultra2/Creator and a Sparc 20/SX. I built the sources from a CVS checkout
>the afternoon of June 28th.
>
>Anyone else run into this? I could probably put up a screenshot somewhere
>if that would help. It's a pretty obvious glitch, so I'm wondering if
>there just aren't that many Solaris/Openwin xconq players left out there?
It's certainly not something I have ever seen under Linux. But we should
try to fix it anyhow. It would help a lot if you could check out a couple
of time snapshots and narrow down exactly when this bug first appeared.
Hans