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RE: Test Cases (was RE: Compound Terrain Effects)
- From: Eric McDonald <mcdonald at phy dot cmich dot edu>
- To: Erik Jessen <ejessen at adelphia dot net>
- Cc: 'Jim Kingdon' <kingdon at panix dot com>, <xconq7 at sources dot redhat dot com>
- Date: Mon, 27 Oct 2003 11:28:25 -0500 (EST)
- Subject: RE: Test Cases (was RE: Compound Terrain Effects)
Hi Erik, Jim,
On Mon, 27 Oct 2003, Erik Jessen wrote:
> Could you tell me how to check that something happened in the Make file?
> I don't know how to run a game for a couple of turns, save it, then
> check for things inside the saved game.
Based on what I understand your test cases to be, I would just
write up a description about how to use them for now, and we can
worry about automation later, if that is something we think we
should worry about.
> From: Jim Kingdon [mailto:kingdon@panix.com]
> Sent: Sunday, October 26, 2003 8:57 PM
>
> > I am not quite sure where to put them.
>
> There are a number of such things in the test directory. Although
> those go with the current tests (which are mostly semi-automated)
> rather than primarily being aimed at human consumption.
Yes, I had this concern, which is why I refrained from suggesting
the test directory proper.
> So I'd probably say put them in test, although I could also see a new
> directory examples or test/examples if there is no intention of
> writing test code to use them.
I vote for test/examples.
Regards,
Eric