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RE: Ease of MSVC build
- From: "Brandon J. Van Every" <vanevery at indiegamedesign dot com>
- To: "xconq" <xconq7 at sources dot redhat dot com>
- Date: Sat, 8 Nov 2003 16:38:55 -0800
- Subject: RE: Ease of MSVC build
Eric wrote:
>
> I find it rather ironic that someone who has claimed to be a Linux
> guru (via private email)
Sure... in 1993! I haven't done Linux since 1996.
> and who has claimed to have "gigs with
> Microsoft" can spend a "solid week" not being able to build an
> app and throws a chest-thumping, egotistical temper tantrum
> whenever anything doesn't immediately go his way.
You know Eric, the Xconq Windoze build procedure is currently pretty
lame. If it actually does work and doesn't need Cygwin, I'll be a
little more impressed. But as it appears now... it had INSTALL-win in
CVS, but not in a way that anyone would see upon downloading CVS. Why?
Because nobody's actually doing the Windoze build regularly to know.
The current Cygwin TCL binaries don't work, but you don't know that,
because you built from TCL sources a long time ago. Again, nobody doing
the Windoze build regularly. Others claim MSVC build is easy, but this
MSVC build isn't even in CVS. Again, why? Because nobody's actually
doing the Windoze build regularly. It takes many days of going over
these things in e-mail to find some of these details out. Like, that
supposedly Xconq doesn't even *need* Cygwin for anything, that it's not
the "fundamentally Unix app" you say it is. Again, why?
Why would any Windoze developer take this situation seriously, without a
pound bag of rock salt?
Are you familiar with what a Complete Waste Of Time is? The reason
people standardize on these sorts of things and check them into CVS is
so that future generations of programmers don't have to suffer all these
futz factors. Even communicating about *one* bug wastes developer time.
> If you have the
> credentials you say you have, then why the hell don't you just
> shut up, buckle down, do a little work, and take care of your
> problems?
Because I'm not interested in some goddamn wild goose chase that wastes
*another* week of my time, that's why. Once burned, one becomes rather
cautious about gathering information first and trying things second.
For instance, one thing I know now that I didn't know before: people
aren't going to make vampire cross fingers at me because of my
development agenda. If it had been otherwise, if people had said "No!
No! Go away!" then there would have been no point in putting any more
effort into Xconq. First things first.
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
20% of the world is real.
80% is gobbledygook we make up inside our own heads.