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Re: unfair starting positions
- From: Hans Ronne <hronne at comhem dot se>
- To: Eric McDonald <mcdonald at phy dot cmich dot edu>
- Cc: xconq7 at sources dot redhat dot com
- Date: Wed, 12 Nov 2003 21:41:10 +0100
- Subject: Re: unfair starting positions
- References: <20031112130011.GA1817@leonardo>
>On Thu, 13 Nov 2003, Peter Garrone wrote:
>
> > the remnants of the last 2 guys into oblivion was particularly tiresome,
> > the inevitable outcome was known long before.
>
> There is always the ai command. Turn your side over to the ai, get a
> drink, and watch.
>
>Unfortunately, the AI is rather bad at launching coordinated,
>continuous assaults over any significant distance. <knowing smile>
>Perhaps better path-finding will be the first step in remedying
>this. </knowing smile>
>
>Sometimes when I watch the AI's duke things out, the physicist in
>me starts thinking about statistical mechanics and
>thermodynamics.... Think long term diffusive processes between
>two bodies of roughly equal local pressure along their region of
>contact.
Interesting point. You know when I wrote the colonizer code, I experimented
with different ways for a side to spread out and grab territory. It turned
out that a simple Brownian motion was what worked best, so that is how the
colonizers move. But if we had a better path-finding, perhaps a better
colonizer strategy could also be found ;-).
Hans