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Re: Major improvement to the Xconq kernel
- From: Peter Garrone <pgarrone at acay dot com dot au>
- To: xconq7 at sources dot redhat dot com
- Date: Fri, 14 Nov 2003 18:05:37 +1100
- Subject: Re: Major improvement to the Xconq kernel
----- Forwarded message from Peter Garrone <pgarrone@acay.com.au> -----
From: Peter Garrone <pgarrone@acay.com.au>
To: Hans Ronne <hronne@comhem.se>
Subject: Re: Major improvement to the Xconq kernel
On Thu, Nov 13, 2003 at 10:36:24PM +0100, Hans Ronne wrote:
> A new path-finding code by Peter Garrone has just been checked in. It uses
> the Astar algorithm and lives in the new source file path.c.
>
> This is a major improvement to the Xconq kernel. You will notice this in
> two ways:
>
> Improved AI performance. AI-controlled units no longer get stuck at the
> edges of lakes and other obstacles.
>
> Improved ease of manual play. Now you can click anywhere on the map, and if
> it is possible for your unit to get there, it will go there. No need to
> micromanage unit movement any longer.
>
> Thanks Peter!
>
> Hans
>
>
Thank you Hans. I would like so say I enjoyed cooperating with Hans
and Eric on this project, and I got the basic information from
Justin Heyes-Jones web site, including the pseudo-code, though not the
code.
Peter
----- End forwarded message -----