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Re: Major improvement to the Xconq kernel


----- Forwarded message from Peter Garrone <pgarrone@acay.com.au> -----

From: Peter Garrone <pgarrone@acay.com.au>
To: Hans Ronne <hronne@comhem.se>
Subject: Re: Major improvement to the Xconq kernel

On Thu, Nov 13, 2003 at 10:36:24PM +0100, Hans Ronne wrote:
> A new path-finding code by Peter Garrone has just been checked in. It uses
> the Astar algorithm and lives in the new source file path.c.
> 
> This is a major improvement to the Xconq kernel. You will notice this in
> two ways:
> 
> Improved AI performance. AI-controlled units no longer get stuck at the
> edges of lakes and other obstacles.
> 
> Improved ease of manual play. Now you can click anywhere on the map, and if
> it is possible for your unit to get there, it will go there. No need to
> micromanage unit movement any longer.
> 
> Thanks Peter!
> 
> Hans
> 
> 
Thank you Hans. I would like so say I enjoyed cooperating with Hans
and Eric on this project, and I got the basic information from
Justin Heyes-Jones web site, including the pseudo-code, though not the
code.
 Peter

----- End forwarded message -----


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