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Re: Standing Orders


>xconq isn't really a framework which is general enough to implement a
>game like that.  There are plenty of details (non-hexagonal map ...

Non-hexagonal maps would be easy to implement if we had a more useful
country/province concept. One would just set movement costs within the
province to zero, and get a Risk-type game. Right now, you can define
provinces as features, but they just serve as decorations. They don't mean
anything to the kernel.

Hans



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