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RE: Marketing Xconq?


Eric McDonald wrote:
>
> > And so are most of your potential customers,
>
> I'm not sure that Xconq really has "customers".

A "customer" is anyone who makes a decision to try Xconq as opposed to
some other life activity.  The transactions potentially attainable from
the customer are:

0) they give a negative mention of Xconq to others
1) they give a positive mention of Xconq to others
2) they become regular Xconq players, and hence possibly tester guinea
pigs
3) they become Xconq developers

> Once Xconq 7.5 is ready, and if it looks stable and playable, I
> will probably send out some announcements to relevant newsgroups.
> (Unless of course Hans or Stan want to do it, since their
> contributions to the project have been so vast.)

What about marketing to potential developers, before any of this?  Seems
to me you guys could use a few more hands around here.  What about Xconq
might be appealing to a developer?  What would make it more appealing as
a development platform?


Cheers,                         www.indiegamedesign.com
Brandon Van Every               Seattle, WA

20% of the world is real.
80% is gobbledygook we make up inside our own heads.


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