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RE: Marketing Xconq?
- From: "Brandon J. Van Every" <vanevery at indiegamedesign dot com>
- To: "xconq" <xconq7 at sources dot redhat dot com>
- Date: Mon, 17 Nov 2003 14:14:29 -0800
- Subject: RE: Marketing Xconq?
Eric McDonald wrote:
>
> > And so are most of your potential customers,
>
> I'm not sure that Xconq really has "customers".
A "customer" is anyone who makes a decision to try Xconq as opposed to
some other life activity. The transactions potentially attainable from
the customer are:
0) they give a negative mention of Xconq to others
1) they give a positive mention of Xconq to others
2) they become regular Xconq players, and hence possibly tester guinea
pigs
3) they become Xconq developers
> Once Xconq 7.5 is ready, and if it looks stable and playable, I
> will probably send out some announcements to relevant newsgroups.
> (Unless of course Hans or Stan want to do it, since their
> contributions to the project have been so vast.)
What about marketing to potential developers, before any of this? Seems
to me you guys could use a few more hands around here. What about Xconq
might be appealing to a developer? What would make it more appealing as
a development platform?
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
20% of the world is real.
80% is gobbledygook we make up inside our own heads.