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Re: Marketing Xconq
- From: Eric McDonald <mcdonald at phy dot cmich dot edu>
- To: Elijah Meeks <elijahmeeks at yahoo dot com>
- Cc: xconq7 at sources dot redhat dot com
- Date: Mon, 17 Nov 2003 22:39:45 -0500 (EST)
- Subject: Re: Marketing Xconq
On Mon, 17 Nov 2003, Elijah Meeks wrote:
> 1. There's no collapsable occupant view in the
> Windows interface, which makes anything that requires
> transport to be ugly, ugly, ugly.
The occupant view seems to be a recurring theme.
> 3. Most importantly, the AI just doesn't know how to
> operate with a ruleset like this. It's fine for human
> players (Who don't mind really small icons and massive
> build lists) but the AI just doesn't get it.
Gee, the AI doesn't get something? Really? :-)
A game that uses units as attributes might actually require a
specialized AI rather than a generic one, which mplayer attempts
to be.
Regards,
Eric