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Re: Marketing Xconq


On Mon, 17 Nov 2003, Elijah Meeks wrote:

> 1.  There's no collapsable occupant view in the
> Windows interface, which makes anything that requires
> transport to be ugly, ugly, ugly.

The occupant view seems to be a recurring theme.

> 3.  Most importantly, the AI just doesn't know how to
> operate with a ruleset like this.  It's fine for human
> players (Who don't mind really small icons and massive
> build lists) but the AI just doesn't get it.

Gee, the AI doesn't get something? Really? :-)

A game that uses units as attributes might actually require a 
specialized AI rather than a generic one, which mplayer attempts 
to be.

  Regards,
    Eric


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