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Python in Xconq
- From: "Brandon J. Van Every" <vanevery at indiegamedesign dot com>
- To: "xconq" <xconq7 at sources dot redhat dot com>
- Date: Mon, 17 Nov 2003 20:37:05 -0800
- Subject: Python in Xconq
From: Erik Jessen [mailto:ejessen@adelphia.net]
>
> I think having an interpreted language (v. the current Lisp-format
> datafile) would put Xconq way ahead of the competition (like ADC2 et
> al).
I agree. Adding Python support is my next agenda item after Windows UI.
I do not believe in Perl. It's ok for scripting, but it is a wholly
inappropriate language for building systems. Python can handle both
simple scripting and complex systems building. I'm not one to
eneumerate Python's many features, but for instance it has list
processing and hash tables / dictionaries built right into the language.
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
Taking risk where others will not.