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Battle Evaluator API
- From: "Brandon J. Van Every" <vanevery at indiegamedesign dot com>
- To: "xconq" <xconq7 at sources dot redhat dot com>
- Date: Tue, 18 Nov 2003 01:16:39 -0800
- Subject: Battle Evaluator API
Andreas Bringedal wrote:
>
> How about damage strength? Ie rifles against tanks aren't
> much good. In
> some games they have damage and invulnerability rating. If the
> invulnerability rating of the defense is higher than the
> damage rating on
> the attack you get a large reduction of either to 'to hit' or
> to 'damage',
> per point of difference. Perhaps this is already in Xconq?
I have no understanding of the Xconq code base at present. But given
the amount of detail that you guys are proferring, what you want is a
modular "battle evaluator" written in an interpreted language such as
Python, that could be inserted or ripped out at the game designer's
whim. You do not want a monolithic system that tries to solve
everybody's problems.
Perhaps you could decide on a minimal spec of what a "battle evaluator"
API would need to be. A plug-in interface.
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
20% of the world is real.
80% is gobbledygook we make up inside our own heads.