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RE: New Interpreter
- From: "Erik Jessen" <ejessen at adelphia dot net>
- To: "'Brandon J. Van Every'" <vanevery at indiegamedesign dot com>,"'xconq'" <xconq7 at sources dot redhat dot com>
- Date: Tue, 18 Nov 2003 03:41:05 -0800
- Subject: RE: New Interpreter
Brandon,
As I said, no idea on Python - just heard its name.
Perl is definitely more for non-game development: data-base management,
It (with Apache) is, I'm told, what's mostly used for website/database
support.
It has a huge following - there are hundreds of modules, for everything
from weather-data analysis to simple games.
Since I'm hoping to steal, err, borrow as much code as possible, if
Python has been used a lot for that, I'd go for it first over Perl.
Erik
-----Original Message-----
From: xconq7-owner@sources.redhat.com
[mailto:xconq7-owner@sources.redhat.com] On Behalf Of Brandon J. Van
Every
Sent: Tuesday, November 18, 2003 1:10 AM
To: xconq
Subject: RE: New Interpreter
Mark A. Flacy
>
> http://ficl.sourceforge.net/
How does it compare to Python for community support, libraries,
available expertise, and proven real world use? Particularly in game
development? Humongous Entertainment used to be an all-Python shop,
they were doing adventure games and children's titles. Ultima Online
uses Python for its servers. Outside of the game industry, Industrial
Light and Magic uses Python heavily, as does the freeware 3D modeling /
animation / rendering program Blender. Also there are Python bindings
for The Nebula Device, the Crystal Space engine, SDL, and the C++ Kyra
layer on top of SDL.
Finally, Python syntax is easy for novices to swallow. Forth isn't; if
ficl is Forth-like that's A Bad Thing for novices.
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
20% of the world is real.
80% is gobbledygook we make up inside our own heads.