This is the mail archive of the
xconq7@sources.redhat.com
mailing list for the Xconq project.
Re: Rebuilding Units That Turn
- From: Eric McDonald <mcdonald at phy dot cmich dot edu>
- To: Elijah Meeks <elijahmeeks at yahoo dot com>
- Cc: xconq7 at sources dot redhat dot com
- Date: Wed, 19 Nov 2003 17:38:02 -0500 (EST)
- Subject: Re: Rebuilding Units That Turn
Hi Elijah,
On Wed, 19 Nov 2003, Elijah Meeks wrote:
> Hey guys, I'm working on a Korean War game for Xconq,
> modern, with Japan and China butting heads, should be
> fun (There's a Spec Ops unit that can change back and
> forth into a Pave Low Heli, who's only got 1HP but can
> cause havoc behind the lines) and I'd like to do the
> following:
Sounds fun.
> Hope that made sense.
Sure. You know how to climb down the damage ladder (I do the
same thing with Bellum Aeternum city types, using a chain of
wrecked-types), and now you want to climb back up.
I think what we might need to address this issue is the rest of
the change-type functionality implementation. I do remember that
the time.g upgrade mechanism has been mentioned several times. I
have not yet looked to see what that is, but maybe it could be
useful to you until change-type is fully implemented.
Hope that helps,
Eric