This is the mail archive of the xconq7@sources.redhat.com mailing list for the Xconq project.


Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]
Other format: [Raw text]

Re: Xconq UI thoughts


On Thu, Nov 20, 2003 at 11:07:57AM +0100, Andreas Bringedal wrote:
> 
> > > 5. Players hate to type; they would rather roll around a
> > > bunch of buttons
> > > and popups than hit a single key on the keyboard.
> I strongly disagree.  If there is a paranthesis in the menu which tells you
same here.... i play xconq essentially with the kbd....
on the other hand i am regularly called a 'dinosaur' by my students....

> The problem is when you have to search through documentation to find the
> keys.  When you have the relevant key binding listed in paranthesis behind
yup, and i remind in some games keys to select units to build were there
twice making the move to the mouse an obligation....

-- 
ciao bboett
==============================================================
bboett@adlp.org
http://inforezo.u-strasbg.fr/~bboett
===============================================================


Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]