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Re: One Hex Combat Resolution, and jeweled teeth
- From: Eric McDonald <mcdonald at phy dot cmich dot edu>
- To: Eric E Moore <e dot e dot moore at sheffield dot ac dot uk>
- Cc: xconq <xconq7 at sources dot redhat dot com>
- Date: Thu, 20 Nov 2003 21:00:59 -0500 (EST)
- Subject: Re: One Hex Combat Resolution, and jeweled teeth
Hi Eric,
On Thu, 20 Nov 2003, Eric E Moore wrote:
> language. The fact that a game can be statically analyzed without
> having to solve the halting problem is a major win for AI writing and
> many other similar things.
Yes.
> I think, at least, before you decide to throw out GDL you should try
> using it to design a game (or part of one) to at least get some feel
> for what's there, and what it does.
I absolutely agree. Otherwise it is just to easy to take the
"seagull manager" approach (no offense to the at least one manager
who is subscribed to the list), namely: fly in, crap over
everything, and then fly out.
Regards,
Eric