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Re: One Hex Combat Resolution, and jeweled teeth


Hi Eric,

On Thu, 20 Nov 2003, Eric E Moore wrote:

> language.  The fact that a game can be statically analyzed without
> having to solve the halting problem is a major win for AI writing and
> many other similar things.

Yes.

> I think, at least, before you decide to throw out GDL you should try
> using it to design a game (or part of one) to at least get some feel
> for what's there, and what it does.

I absolutely agree. Otherwise it is just to easy to take the 
"seagull manager" approach (no offense to the at least one manager 
who is subscribed to the list), namely: fly in, crap over 
everything, and then fly out.

  Regards,
   Eric


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