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Re: fighters fighting without ammo
- From: Lincoln Peters <sampln at sbcglobal dot net>
- To: Kenneth Gonsalves <lawgon at thenilgiris dot com>
- Cc: Xconq list <xconq7 at sources dot redhat dot com>
- Date: Sun, 07 Dec 2003 00:48:34 -0800
- Subject: Re: fighters fighting without ammo
- References: <0312071425140B.16811@thenilgiris.com>
On Sun, 2003-12-07 at 00:55, Kenneth Gonsalves wrote:
> hi,
> i play the modern game regularly. using fighters is becoming a pia. If a
> fighter with ammo 2 attacks a cell with about 15 occupants, it fires 15 times
> even though the ammo is exhausted after the first two shots. can you do
> something about this?
It sounds like modern.g defines consumption-per-attack (which causes
units to consume ammo when they attack) but not material-to-attack
(which prevents units from no ammo from attacking at all). It shouldn't
be difficult to fix (both tables will probably have the exact same
entries).
I seem to recall that there has been discussion about modifying that
part of the Xconq code so that material-to-attack is not required in
this case (it was originally meant to implement materials needed but not
consumed during attacks, such as guns), but I don't think that anything
came out of it.
Lincoln Peters <sampln@sbcglobal.net>