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Scalable Players on Set Games
- From: Elijah Meeks <elijahmeeks at yahoo dot com>
- To: xconq7 at sources dot redhat dot com
- Date: Mon, 8 Dec 2003 16:40:19 -0800 (PST)
- Subject: Scalable Players on Set Games
Would it be possible to have a setting for gameplay
that collapse control of certain units onto less
players than are available for a game? I ask this
because I'm going to write 2, 3 and 4 player versions
of Korea 2006 (It's got 5 playable sides), which, for
example in the 2-player, simply involves throwing all
the units in China/N. Korea into ChiKo and US/South
Korea/Japan under a USSoJa player. Now, if I want
differentiation, I need to subdivide units into "South
Korean Army" and "US Carrier Group", which isn't so
much of a problem (I love making more units, one day
I'm going to run into the new unit limit, it's like
32,000, isn't it?) but I wonder how easy it would be
to implement a "Dynamic-Sides" option, that would base
the control of units on the number of players
attaching to a game. I ask this because it's easier
to get one friend to play a game than four, and maybe
this would make certain multiplayer games more fun for
smaller groups.
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