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Pokemon-like Project for xconq framework


Hello,

will the following project be realisable within the framework of xconq 7.5:

The game is based on the anime-series "Pokemon".
I wager that the original names can't be used, as they are registerred
trademarks by Nintendo.

There some hundred of different Pokemon types, so the old limit of 127
is not acceptable, but there are rumours about an increased limit 
for new releases of xconq.

There are two sides in the game, that of Professor Oak (human-controlled)
and that of the Team Rocket (ai-controlled).
Besides the Pokemon-monsters, there are a few singleton mobile units:
the Pokemon trainers of both parties. They are created at the beginning
of the match and can't be build by player or ai commands.
The aim of the game is for the human player to locate and 
then destroy the Headquarter of Team Rocket, 
which is a unique immobile unit created at game start.
Team Rocket wins once they research the doomsday technology.
i.e. assymetric goals.

Each Pokemon type may have a variety of attacks at disposal.
Most of them have to be researched at the headquarters.
Each Pokemon type has the following statistics:
- agility
- physical strength
- special strength
- physical resistance
- special resistance
- accuracy
- hitpoints

Several artifacts are available. 
they have to be located and brought to the headquarter of each party,
where they increase the stats of all pokemons, 
or do other goodies to the owner. 

Each pokemon type belongs to one or several elemental class.
Each attack type belongs to one elemental class.
The efficiency of an attack usually depends on the elemental
calls of the attack and the victim, e.g. fire is quite efficient
against wood, but pretty inefficient against water etc.
Various attacks also require different amount of move points,
depending on the pokemon type.
Attacks of certain elemental types are empowered by physical strength
against physical resistance, 
the others by special strength against special resistance

Some Pokemons may teleport themselves.

New Pokemons are recruited by each party in training camps.
The available pokemons depend on researched technology
and the terrain type.

Buildin types that are foreseen:
-Headquarter: A prebuilt unit  for each party.
	      Technologies are researched here.
	      Pokenurses are trained.
	      Trainers are trained. (Team Rocket only)

-Pokemon Centres: Pokemons are healed slowly when stationed here.
	 are built by Pokenurses (named "Joy" in the anime).
	 Pokenurses are generated in the headquarters
	 
-Camps: Raising of new Pokemons. Built by a trainer.
-Factory: Pokeballs are produced



Materials foreseen:
-Pokeballs: Pokecamps consume them for recruiting new Pokemons
	    Produced in Camps..
-Medications: Pokecentres consume it for healing Pokemons.
       Produced by certain Pokemon types in Pokecentres.

How much of this will be possible in Xconq 7.5?


Klaus Schilling


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