This is the mail archive of the xconq7@sources.redhat.com mailing list for the Xconq project.
Index Nav: | [Date Index] [Subject Index] [Author Index] [Thread Index] | |
---|---|---|
Message Nav: | [Date Prev] [Date Next] | [Thread Prev] [Thread Next] |
Other format: | [Raw text] |
Hi Elijah, Hans, others, On Tue, 9 Dec 2003, Hans Ronne wrote: > >to implement a "Dynamic-Sides" option, that would base > >the control of units on the number of players > >attaching to a game. I ask this because it's easier > >to get one friend to play a game than four, and maybe > >this would make certain multiplayer games more fun for > >smaller groups. Another possibility would be to come up with different variants that set different side libraries and different side classes for the units depending on the number of players you have. So in the case of China and N. Korea, you could make sure that all units belonging to China and N. Korea have the same side class, and then define a corresponding side. And you could call the variant that does this something like "2 Players", perhaps? So on and so forth.... Since variant options are evaluated before sides during game setup, I think this should work, but I have not tested it. Eric
Index Nav: | [Date Index] [Subject Index] [Author Index] [Thread Index] | |
---|---|---|
Message Nav: | [Date Prev] [Date Next] | [Thread Prev] [Thread Next] |