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Re: Standard game problems in windows (20031214) version
> true, but claiming low supply with resupply possibilies nearby isn't
> very optimal either... besides the engine knows where the unit should
> go, isn't it? if the path seems clear, there shouldn't be IMHO a
> questioning about low supply, that was all i was suggesting :D
In the case where the player has given a destination which would
resupply the unit, this seems fair.
Otherwise, seems like the player should need to explicitly hit the "r"
(resupply) key if that is what they want.