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Re: annoying new bug in movement
- From: Lincoln Peters <sampln at sbcglobal dot net>
- To: Eric McDonald <mcdonald at phy dot cmich dot edu>
- Cc: Xconq list <xconq7 at sources dot redhat dot com>
- Date: Mon, 22 Dec 2003 20:11:32 -0800
- Subject: Re: annoying new bug in movement
- References: <Pine.LNX.4.44.0312210153320.24091-100000@leon.phy.cmich.edu>
I just tested the new patch with bolodd2.g, and found that, although an
ACP is no longer burned when a move action fails, I still get an error
when I try to make a naval unit move into water:
Your 1st boat was unable to perform requested move to 30,13
If I try to perform an illegal move (e.g. move the boat into a land
cell, or move a ground unit into a water cell), it gives me a different
error (as it has given since at least 7.4.1):
Your 1st boat can never do this!
It would seem that a bug still exists somewhere in the pathfinding
code...
--
Lincoln Peters <sampln@sbcglobal.net>