More Combat Options

Hans Ronne hronne@comhem.se
Wed May 12 03:11:00 GMT 2004


>In other words, protection from capture and protection from being hit
>should be decoupled, and treated like the two separate ideas that they
>really are.

Right, In fact, the entire capture code needs to be reworked and made to
stand on its own feet. Most of it is really hacks added to other pieces of
combat code. I always found the difference between capture-by-capture
(explicit capture) and capture-by-attack confusing. And the AI shares my
confusion :-).

Of course, it's hard to get around capture and attacks being linked in some
ways as long as we have capture-by-attack, which is actually the most
important kind of capture in most games.

Hans




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