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Re: occupant combat in standard game


On Wed, Jan 28, 2004 at 12:57:03AM -0500, Jim Kingdon wrote:
> > Unfortunately with the standard game the infantry seems to like to
> > attack cities straight out of the Dakotas. It seems very mobile and
> > dynamic but is probably better if the combat-occupant is set less than
> > the default of 100 for infantry in bombers, and infantry and armor in
> > troopships.
> 
> That might be a good change.  Right now the bomber-infantry
> combination is quite powerful (probably too much so), and this might
> help rebalance things.
> 
> Of course, if the AI got better at using fighters to shoot down the
> bombers, that might also rebalance things in an AI vs human game.
> 
> Troopships aren't as much of an imbalance, because it is relatively
> easy to just sink the whole troopship (and it is hard for the
> troopship to get out of the way).

If there is any sense of realism at all infantry and armor should have
virtually zero combat capability in transports. I dont recall many
boarding incidents in ww2. In the roman game, sure.

It is also possible to have unusual transport combinations. For example,
it is possible for infantry to exit a bomber and enter a troopship in
the middle of the ocean. It looked quite cool actually. The ai did it
when the infantry was tasked to beyond the range of the bomber, and
there was a troopship within the range of the bomber. I dont
know how to make this illegal though.


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