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Re: occupant combat in standard game


Hi Jim, others,

On Wed, 28 Jan 2004, Jim Kingdon wrote:

> That might be a good change.  Right now the bomber-infantry
> combination is quite powerful (probably too much so), and this might
> help rebalance things.

I felt the same way, and that is why I tried to limit such 
possibilities in the game I am working on.

> Of course, if the AI got better at using fighters to shoot down the
> bombers, that might also rebalance things in an AI vs human game.

Are you seeing behavior where given a choice between a bomber and 
another unit, the fighter is choosing the other unit? And if so, 
what are the relative merits of the two targets (ability to 
transport, fighter's hit chance against it, ability to build, 
etc...)?

Or are we talking about a fighter's ability to track a bomber that 
has moved (either through retreating movement or through player 
control)?

Eric


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