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Re: occupant combat in standard game
- From: Eric McDonald <mcdonald at phy dot cmich dot edu>
- To: Jim Kingdon <kingdon at panix dot com>
- Cc: pgarrone at acay dot com dot au, <xconq7 at sources dot redhat dot com>
- Date: Wed, 28 Jan 2004 11:58:18 -0500 (EST)
- Subject: Re: occupant combat in standard game
Hi Jim, others,
On Wed, 28 Jan 2004, Jim Kingdon wrote:
> That might be a good change. Right now the bomber-infantry
> combination is quite powerful (probably too much so), and this might
> help rebalance things.
I felt the same way, and that is why I tried to limit such
possibilities in the game I am working on.
> Of course, if the AI got better at using fighters to shoot down the
> bombers, that might also rebalance things in an AI vs human game.
Are you seeing behavior where given a choice between a bomber and
another unit, the fighter is choosing the other unit? And if so,
what are the relative merits of the two targets (ability to
transport, fighter's hit chance against it, ability to build,
etc...)?
Or are we talking about a fighter's ability to track a bomber that
has moved (either through retreating movement or through player
control)?
Eric