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An xconq story and question
- From: "Benjamin Brewster" <bcbrewster at hotmail dot com>
- To: xconq7 at sources dot redhat dot com
- Date: Wed, 17 Mar 2004 12:33:55 -0800
- Subject: An xconq story and question
- Bcc:
Hi All!
Hi all! I just subscribed - I've got a story and a question for you all...
When I was a kid, my dad had some UNIX computers at home. He worksat HP,
and always had tons of equipment. On them was this game called xconq that I
absolutely loved. Eventually, the computers were replaced, and xconq went
with them - I forgot about it until last year. Fast forward fifteen
years...
I'm now a student at Oregon State University, and I've been working with
DirectX for awhile now. So, not knowing that it still existed, I decided to
start work on a copy of the old xconq as I remembered it, with some new rule
sets that I had always wanted to see. I've got the graphics engine pretty
far along (in DX9), and am working on the models and rules. (I'll try to
post a URL of some screenshots soon.)
Eventually, I thought I'd search for the old xconq, and blammo, here you
guys are! As I glanced around, I found that the rule set had grown
enormously, and that it was now quite a complicated game. :)
My question is this: I've named my game Conqueror, and I've included many
game elements from that old xconq. Am I going to get in trouble by
releasing this thing? :)
-Benjamin Brewster
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