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Re: xconq 7.5a (win32)
- From: Eric McDonald <mcdonald at phy dot cmich dot edu>
- To: Tyson & Dina Ackland <typatty at bigpond dot com>
- Cc: xconq7 at sources dot redhat dot com
- Date: Sun, 25 Apr 2004 17:37:29 -0400 (EDT)
- Subject: Re: xconq 7.5a (win32)
Hi,
On Mon, 26 Apr 2004, Tyson & Dina Ackland wrote:
> Was delighted to find this Windows version now that I have a home LAN
> and have been playing it with my son.
I will hopefully be releasing a newer Windows installer later on
this afternoon. Perhaps, the new executables will address some of
the things you have been seeing. In particular, I think some of
the networking code has been improved since the last time I
released Windows executables.
> Couple of problems though:
> 1. Sometimes the selected item won't move. When this happens, I
> minimise and then restore the window and find a different item is
> selected and this one I can move.
Can you specify under what circumstances the unit won't move?
> 2. I have yet to complete a net game - at some point, a message appears
> saying the checksum doesn't match and the game appears to become
> unresponsive soon after.
This problem might be addressed with the new release. If it isn't
please let us know.
> 3. Just now, I attempted to restore a saved game from it's save file and
> a number of warnings were reported as it restored including "colour of
> units changing" etc. I decided to ignore future warnings and the game
> restored but the map image was corrupted and refused to come good so the
> game was impossible to continue with.
I think this one was fixed too. Again, let us know if it's not
with the new executables.
> From memory, these sorts of quirks have been around since the beginning
> as I remember having problems restoring save files back on X11 too as
> well as the game occassionally locking up etc.
There have been some stability improvements too. :-)
> It's a pity as it
> renders an otherwise unparalleled open-source strategy game into a "I'll
> play it if I'm really bored" sort of game.
We're working to change this.... It's one of the reasons why we
are more than a year behind the originally intended 7.5 release
date.
>What keeps bringing me back
> is it's addictive
That's what brought me back after 3+ years. (And the lack of a
Linux/X11 port of Empire Master....)
> but if the game play takes too long, one of these show-stoppers usually
> occurs.
Please let us know if you run into any more showstoppers than the
ones mentioned above.
>If the developers could concentrate on rectifying these
> algorithm fundamentals and leave the interface/porting upgrades for a
> while, I think your game would be a real winner!
>
> Cheers and all the best.
Thanks.
Regards,
Eric