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Re: Xconq issues that I've seen


> To the best of my knowledge, treasury give/take
> _does_ work, and I have
> seen it work in my test cases. Please provide a test
> case where it does
> not (and you think it should), or tell us how to
> reproduce it in the
> Korea game.

All you need to do is load up the game.  Units take
from the treasury fine, but they never give (I've
inserted static values in the side setup, so I can see
the treasury deplete as units build. 

> 
> Matter of fact, I recently extended the usefulness
> of the treasury to
> include units that have no actual storage capacity
> for the materials
> they need to build/create or for which they produce
> each turn. I tested
> this, and it worked in my test cases.

Keep in mind I'm working with an older 7.4, I'm going
to grab the next release, I'll let you know if the
problem persists.

> You said you were having problems with carriers
> firing (they were using
> firing to simulate bomber attacks, IIRC). You did
> not tell me that the
> AI doesn't use "any firing whatsoever".

I'm sorry about that, I thought I had said that the AI
wasn't using any fire commands.  

> 
> Assuming that it is not failing to fire due to lack
> of materials, ACP,
> etc..., then this may be a bug with the "improved"
> victim finder that I
> wrote a few months ago. I have also noticed that the
> AI will not try to
> capture oppidia and civites in the Roman game. I
> will look into this at
> some point.

Firing works just fine when ordered by the player, and
there's no material cost.  So far, I've yet to see the
AI use it.

> > But instead there's
> > no treasury 
> 
> No offense, but I dispute that claim.

None taken, I didn't mean that in an all-inclusive
sense.  In fact, that's why I find it so damned
perplexing, because treasury works fine in Cast Iron
Life and Specula.  I'm stumped.

> If you can provide test cases, or the latest version
> of the Korea game
> where you are having these problems and tell us how
> to reproduce them,
> it would make it easier for us to track and fix
> them.

I haven't made any changes to Korea yet, so what Hans
put into the release is 99% likely to be the most
up-to-date.  When I grab the latest Xconq, I'll give
you guys an update.  I'll feel like a real moron if
everything's been fixed already, but a happy moron. 
Thanks for the help.

Elijah



	
		
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