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playable again with a few problems


Xconq is playable again and there was much rejoicing! :-) Thanks
to all the developers for their efforts, but I must regretfully
report that there still some problems. This is all in the
standard game.

1. The fuel supply low condition is higher than before. Fighters
run low on fuel at 10 instead of 9 and bombers run low at 21
instead of 18. Is this new behaviour expected?  Fighters and
bombers run low on fuel more frequently the other types, so I
have not seen what happens with other units.

2. When a unit's task ends without player intervention, the unit
status still shows the task even though the unit itself shows it
is selected, which is a little confusing. Example: A fighter is
doing a move-direction-multiple task and runs low on fuel.

3. The resupply command does not work if the unit has to move to
the resupply point first. Because of problem #2 you can see that
the move to and resupply tasks were setup, but the unit does
nothing and just reverts to the selected state. If you move the
unit to the resupply point first, the resupply command works
correctly. 

4. Move-direction-multiple is blocked by friendly units. This is
not new behaviour and I just accepted it before, but it suddenly
occured to me that this is not what I would expect. Is this
behaviour intentional?

5. This one is definitely strange and problably not even
reproducible. After canceling the build task in several towns,
they were unable to build anything again. They would accept the
produce command but sometimes they would revert to the selected
state, and other times the town would appear to start building,
but the next turn it would be passive again.  Eventually some of
the towns would build again, except for one which stubbornly
refused to build anything. I saved the game thinking it might
tell you something, but the problem disappeared in the reloaded
game. Would -D have helped in this case?

Tom


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