This is the mail archive of the
xconq7@sources.redhat.com
mailing list for the Xconq project.
Re: playable again with a few problems
> The idea is that game designer could build some "extra slack" into a
> unit's range in case it ran into obstacles on its return journey, or
> whatever.
Right. That was my rationale for the enclosed change. Although it
was especially with the AI in mind, it seems logical for the human
player as well. Before this change, I usually would turn back my
fighters after 8 hexes rather than 9 manually.
I suppose if other human players prefer 50% or some other number,
perhaps this should be under player (rather than just designer)
control. But in the meantime, just editing the number in stdunit.g
certainly suffices.
2001-08-27 Jim Kingdon <kingdon@panix.com>
* lib/stdunit.g: Up resupply-percent to 60 - the AI's bombers and
fighters, especially, were crashing. 50% leaves no margin for
error (hit submarine, enemy units in the way, trying to resupply
from a carrier which moved, &c).