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Re: playable again with a few problems


On Sun, 2004-05-16 at 12:11, Jim Kingdon wrote:
> > Your scenario does not seem to be the same since I was a
> > move-direction-multiple which is strictly straight line movement
> > in the choosen direction, and so should not need any path
> > finding, I would have thought. The condition existed before the
> > new path finding code anyway, so it is not a new bug. I accepted
> > the behaviour as normal but just now realized it actually does
> > not make much sense.
> 
> Right, the behavior in question has been in xconq since I started
> playing it at least.  For example, type "5 h".  This will stop if
> there is a friendly unit in the way.  Whereas clicking on the cell 5
> cells to the west will not.
> 
> This has never made much sense to me; I'd rather have "5 h" only stop
> for enemy units, low supply, etc.

Fixed.

Eric


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