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Re: Curses and SDL apps for Windows and MacOS
- From: Hans Ronne <hronne at comhem dot se>
- To: Elijah Meeks <elijahmeeks at yahoo dot com>
- Cc: xconq7 at sources dot redhat dot com
- Date: Sat, 22 May 2004 12:14:20 +0200
- Subject: Re: Curses and SDL apps for Windows and MacOS
- References: <l03130300bcd44a8139bf@[212.181.162.155]>
>This is my first experience with the SDL interface.
>It seems more smooth than the TCL/TK, is this because
>it only opens the default game or is it just better?
>It looks great. Yes, I know it's barely there, but it
>looks more like a game interface than TCL/TK, which
>I've hated ever since I played Xconq on a Mac...
>Would it be capable of allowing designers to customize
>the graphics of the interface (The borders,
>backgrounds, etc.) so that the different games will
>have different feels?
The SDL interface is much faster than the TCL interface, which is one
reason why it gives a smoother player experience. As for customizing the
interface, anything is possible. But there is a lot of work to do just to
get it into a playable shape.
>On a serious note, is it possible to load up other .g
>files besides the basic game?
Under Unix or MacOS you can load any game by using the command line, e.g.
"-g advances", when you launch XconqSDL. This is true also for the Curses
application. I haven't had time to check if the command line code works
under Windows, but it should not be too hard to fix if it doesn't.
Hans