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AI Stopped Building
- From: Elijah Meeks <elijahmeeks at yahoo dot com>
- To: xconq7 at sources dot redhat dot com
- Date: Sat, 22 May 2004 20:09:48 -0700 (PDT)
- Subject: AI Stopped Building
Hey guys, does anyone have the time to take a look at
the game I'm working on and see why the AI doesn't
build/purchase any units? I'm using one-turn
building, with material-consumed being the limiting
factor (Just a generic 'Production Points' material).
I'm stumped, the AI just lets material build up and
won't purchase any sort of unit at all.
Anyone who wants to playtest/critique Korea 2006 is
welcome to send me an E-mail as well, because other
than a handful of features, it's pretty close to
completion, and I'm sure somebody with more intimate
knowledge of force disposition for the region would be
able to help me get a proper mix.
Elijah
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