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Re: Auto Change-Type?
- From: Lincoln Peters <sampln at sbcglobal dot net>
- To: Eric McDonald <mcdonald at phy dot cmich dot edu>
- Cc: Elijah Meeks <elijahmeeks at yahoo dot com>, Xconq list <xconq7 at sources dot redhat dot com>
- Date: Tue, 25 May 2004 12:48:02 -0700
- Subject: Re: Auto Change-Type?
- References: <Pine.LNX.4.44.0405241919530.5399-100000@leon.phy.cmich.edu>
On Mon, 2004-05-24 at 16:23, Eric McDonald wrote:
> Actually, the answer is yes, mostly. I implemented it several
> months ago, and it is mentioned in the HTML change log on the
> Xconq Web site. Look at the documentation for the
> 'auto-upgrade-to' unit property, also see the
> 'change-type-acp-test.g' "game" in the test/manual
> directory (in CVS, not yet in the packages).
>
> It is used in Bellum II. You might also want to look at Lincoln's
> BoloDD games; I don't remember whether it is used there or not,
> but change-type, in general is used there and in Bellum.
bolodd3.g does use the automatic change-type mechanism. Currently, it
causes a base to automatically change to a base of the next level when
it reaches a certain size, although eventually I hope to make it more
sophisticated than that.
---
Lincoln Peters
<sampln@sbcglobal.net>
In Oz, never say "krizzle kroo" to a Woozy.