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Re: Consumption-per-fire?


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>Material-to-fire, which is just a check to keep a unit
>from firing if it does not have a certain number of
>materials, works just fine.
>
>Consumption-per-fire, which is supposed to consume a
>set number of materials per fired shot, does not work.
>
>You can see this in the attached scenario, which is a
>modification of monster.g with a consumption-per-fire
>table that should cause a monster to use up 4 "test"
>materials with each fire.

You also need to tell the game what units can be hit by "test" ammo:

(table hit-by
  (u* test true)
)

This table defaults to false.

Hans



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