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Re: Consumption-per-fire?
On Fri, 2004-06-04 at 16:48, Hans Ronne wrote:
> You also need to tell the game what units can be hit by "test" ammo:
>
> (table hit-by
> (u* test true)
> )
>
> This table defaults to false.
True. But, for the record, it is not actually a boolean table. It is a
table of multipliers (implemented per a discussion we had last year),
where 0 means that a particular type of ammo is not used against a
particular type of unit, and multipliers >0 are multiplied against the
'consumption-per-fire' (or 'consumption-per-attack', if
'consumption-per-fire' is negative).
And, this is all stated in the documentation....
Eric
P.S. This seems to be one of the ways in which firing differs from a
ranged attack.