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Re: Plans, again
- From: "Robert Goulding" <Goulding dot 2 at nd dot edu>
- To: "Hans Ronne" <hronne at comhem dot se>
- Cc: <xconq7 at sources dot redhat dot com>
- Date: Sat, 12 Jun 2004 17:39:10 -0500
- Subject: Re: Plans, again
- References: <l03130300bcf11bb5428d@[212.181.162.155]>
----- Original Message -----
From: "Hans Ronne" <hronne@comhem.se>
To: "Robert Goulding" <Goulding.2@nd.edu>
Cc: <xconq7@sources.redhat.com>
Sent: Saturday, June 12, 2004 4:06 PM
Subject: Re: Plans, again
> >Just to note that the 'Plans' menu item *does* seem to have some effect
> >in the native OSX version. If I give a ship, for instance, an
> >'Exploratory' plan in the standard game it will indeed go off by itself
> >exploring territory without need for any further intervention. Same
> >with infantry etc. This is a *very* useful feature, even if (as was
> >implied) it's only really meant for the AI player to use.
>
> It will go off by itself, but only if you turn on the AI for your side
> (either in the player setup dialog or later in the Side menu). Moreover
"AI
> control" has to be checked for the unit. AI control is on by default, so
> when you turn on the AI it will seize control of all units for which you
> did not disable AI control.
Ah - OK, thanks, I get it...
R.