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Re: Bug in acp-independent action code


>Since the module is more than twice the size of the original knights.g,
>I'll send it directly to you in a separate e-mail.

Thanks. I can now reproduce the bug. It seems that acp-independent units,
at least in your game, have a 20% chance of resetting the run length to 1
for each unit that is completed. Not an easy bug to catch.

Hans



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