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GDL change


I have split the unit property ai-tactical-range (default 4) into two:
ai-tactical-range (default 12) and ai-enemy-alert-range (default 6). The
difference between the two is that ai-tactical-range is now used for
offensive purposes only (searching for targets) while ai-enemy-alert-range
is a defensive perimeter within which a mobile enemy unit is considered a
threat.

The underlying reason was to increase the performance of the ai, which is
strongly dependent on the tactical range in most games, while avoiding
unnecessary defensive actions, such as increased garrisons, which would be
triggered also by remote enemy units when the tactical range was increased.

Hans



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