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Re: GDL Notice: New Terrain Compatibility Options


>Hello Xconq Game Designers,
>
>  Some new terrain compatibility options are now available.
>  The documentation on the existing 'adjacent-terrain-effect' table has
>been updated to reflect reality. There are also new
>'adjacent-terrain-effect-chance', 'adjacent-terrain-effect-passes',
>'adjacent-terrain-border', and 'adjacent-terrain-border-chance' tables
>available now, and they are documented as well.

Cool! This will make it easier to generate interesting maps. Tweaking the
terrain tables so that you get a good map (which does not look like the
standard or advances game all over again) is one of the hardest parts of
xconq game design.

Hans

P.S. It seems that wreckreation likes to put salt marshes inside forests
and glaciers adjacent to swamps, which is a little strange, but anything is
of course possible in a fantasy game :-).



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