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Re: xConq alternate combat engine project
- From: Elijah Meeks <elijahmeeks at yahoo dot com>
- To: Christopher Wood <cwood at cs dot pdx dot edu>, xconq7 at sources dot redhat dot com
- Date: Sun, 4 Jul 2004 20:33:06 -0700 (PDT)
- Subject: Re: xConq alternate combat engine project
> The basic plan would be to have three parts of the
> army. A center or
> vanguard and two wings. You would then place the
> units in the container
> as you want within the three areas. Then there would
> be a limited option
> of tactics that could be carried out. For example a
> simple one would be
> have your center defend and overpower your wings to
> destroy the enemy
> wings. Then when their wings are destroyed you crush
> their center, like
> Cannae for example. With my knowledge of c and
> programming in it I am
> fairly sure I can work out a text based system to do
> this. As something
> else to look at, both Damian and me are working on a
> graphics course
> this term as well. An idea would be to make a very
> basic open gl
> interface.
I think this is a great idea, and I hope you guys pull
it off. I designed a system very similar to this for
and you're welcome to cull whatever you can use from
the old project site:
http://castironlife.sourceforge.net/combat/
I call my wings 'flanks' and I include a Reserve and,
later with technological advances, an Aircraft and a
Long Range Artillery box, but otherwise the basic
inspiration is the same.
Good luck and welcome aboard!
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