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Re: Just say no to bungee paratroopers.
- From: Elijah Meeks <elijahmeeks at yahoo dot com>
- To: Jim Kingdon <kingdon at panix dot com>, xconq7 at sources dot redhat dot com
- Date: Fri, 9 Jul 2004 09:47:23 -0700 (PDT)
- Subject: Re: Just say no to bungee paratroopers.
--- Jim Kingdon <kingdon@panix.com> wrote:
> > So the transport gets to use the entire time of
> the turn and then each
> > passenger gets a full turn.
> >
> > The fix is to count the transport's movement
> against the passengers as well.
>
> That's a very interesting suggestion.
>
> I guess in the case of an infantry in a bomber in
> the standard game,
> it would mean the bomber could move zero to two
> hexes, and the
> infantry would still have an ACP. That's assuming a
> particular
> rounding rule - other ways of rounding would get
> 0-5, 0-3, or 0 only.
>
> Assuming the 1-2 rule, it wouldn't make the bungee
> paratrooper tactic
> totally go away, but it would constrain it.
>
> This seems worth considering.
>
If this was introduced as a true/false table, it
should work fine. This way it could be turned on in
cases where it made sense and left alone in games
where it doesn't. Right?
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