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Re: Slowness in updating (especially sea) units in standard game(WinTCL)
- From: Hans Ronne <hronne at comhem dot se>
- To: Martin Fehlhaber <mfehlhaber at yahoo dot com>
- Cc: xconq7 at sources dot redhat dot com
- Date: Sun, 11 Jul 2004 12:20:16 +0200
- Subject: Re: Slowness in updating (especially sea) units in standard game(WinTCL)
- References: <l03130303bd16b60cd3f5@[212.181.162.155]>
>--- Hans Ronne <hronne@comhem.se> wrote:
>> We are aware of the bug. It is a very strange bug in that it somehow
>> involves the unit view code, but appears also in see-all games where this
>> code is not used for drawing.
>>
>> As Eric mentioned, he doesn't see it under Linux for PC, but I do under
>> Linux for the Mac. OTOH, I don't see it under MacOS, with either the tcltk
>> or native Xconq version. We therefore thought that this bug was limited to
>> Linux for the Mac, but if it also happens in the Windows app it is of
>> course worse.
>>
>> Is anybody else seeing it on Linux systems? And is anybody not seeing it
>> under Windows?
>>
>I see this bug (and yes it's a new one) in the standard game form the current
>xconq cvs sources. My system is an unstable Debian Linux.
Thanks for a quick response. Is this on an PC? In that case the scope of
the bug is even wider.
Hans