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Re: possibility of emulation
- From: Hans Ronne <hronne at comhem dot se>
- To: Eric McDonald <mcdonald at phy dot cmich dot edu>
- Cc: xconq7 at sources dot redhat dot com
- Date: Thu, 15 Jul 2004 19:43:46 +0200
- Subject: Re: possibility of emulation
- References: <200407151604.i6FG4tm25344@panix5.panix.com>
>Hi Jim,
>
>On Thu, 15 Jul 2004, Jim Kingdon wrote:
>
>> > Distance and direction calculations in Xconq are heavily dependent on
>> > the hex grid. To add support for a square grid would be a major effort,
>> > I think.
>>
>> Well, a significant effort (more than just fixing dir.h and the
>> drawing code), but not necessarily more of an effort than writing a
>> game engine from scratch ;-).
>
>Oh sure, I agree that it is doable, and it would be nice to be
>able to abstract Xconq from the hex grid at some point. Having the
>ability to use a grid of squares or other polygonal tiling would
>open up the game engine for many more games to be
>implemented/emulated. Personally, I don't feel up to it right now.
Neither do I. My feeling is that hex grids are superior to square grids in
almost every way. So if a game with a square grid is ported to xconq and
gets a hex grid in the process, that is an improvement. Consider Civ2 as an
example.
Hans