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Re: time.g weirdness


On Thu, 12 Aug 2004, Hans Ronne wrote:

> I would modify that to say that either move or volume restrictions, but not
> the wreck-unit code, should be used to limit access. And I would in fact
> recommend volume restrictions to somebody who is writing his first game,
> since they are less likely to produce unexpected results (like the one we
> are discussing). Move restrictions are more versatile, but also trickier to
> use.

You now seem much more comfortable with the volume restrictions 
than you did a year ago. I guess haven't found any good volume 
checking bugs in a while. ;-)

Eric


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