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Re: Wrecked-Type Doesn't Apply to Detonating Units
- From: Eric McDonald <mcdonald at phy dot cmich dot edu>
- To: Elijah Meeks <elijahmeeks at yahoo dot com>
- Cc: xconq7 at sources dot redhat dot com
- Date: Fri, 13 Aug 2004 21:49:57 -0600
- Subject: Re: Wrecked-Type Doesn't Apply to Detonating Units
- References: <20040813234600.55463.qmail@web13122.mail.yahoo.com>
Elijah Meeks wrote:
It seems that the wrecked-type-if-destroyed table
doesn't apply to units destroyed by detonating units.
Is this by intention?
I don't recall intentionally setting it up that way. I suppose it could
be made to do so, but I am not sure whether that would be a good idea or
not. What if a detonating unit can also destroy another unit through
conventional means? I guess we could pretend that this is never a real
game design possiblility, and let the 'wrecked-type-if-destroyed' table
handle detonation deaths as well. If we don't, then probably YANT (yet
another new table) is called for: 'wrecked-type-if-blown-up', perhaps?
Eric