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How about simply wrecked-type, a default table to catch everything that is
not further specificed?
There are other cases as well, such as
WRECK_TYPE_TERRAIN, that are not covered right now. Ideally, the code
should also check wrecked-type if wrecked-type-if-destroyed et al. are
missing,
so that the game designer can use one table for everything if he wants to make things simple.
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