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Re: Wrecked-Type Doesn't Apply to Detonating Units
- From: Eric McDonald <mcdonald at phy dot cmich dot edu>
- To: Elijah Meeks <elijahmeeks at yahoo dot com>
- Cc: xconq7 at sources dot redhat dot com
- Date: Sun, 15 Aug 2004 22:36:45 -0600
- Subject: Re: Wrecked-Type Doesn't Apply to Detonating Units
- References: <20040814174249.45766.qmail@web13125.mail.yahoo.com>
Elijah Meeks wrote:
but, for
now, I think it would be fine to just default the
wrecked-type-if-killed table to apply to detonating
units.
The problem is that later on, if we want to separate out the detonation
damage from the conventional attack damage, it might be troublesome, and
will add to the complexity. If we make the 'wrecked-type-if-killed'
provide the wrecked types for units killed by explosion, and if you
start using it for that purpose, then we would have to make
'wrecked-type-if-blown-up' default to the value of
'wrecked-type-if-killed' rather than directly to the value of
'wrecked-type'. But, maybe this is how it should behave anyway. I
haven't thought it through completely.
Until I get around to making 'wrecked-type-if-killed' apply to explosion
casualties as well, or making a new 'wrecked-type-if-blown-up' table,
could you just assign the blown up types using the 'wrecked-type'
properties of the units? Or are your needs more complicated than that?
Eric