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Re: Major bug and what to do about it (long)


>> And this exploit is still possible, both in the tcltk interface and in the
>> mac interface. In effect, what it means is that you can attempt to fire at
>> unit views for free until you target a real unit, in which case the fire
>> action will execute and you will be charged.
>
>The attack into an empty cell exploit still exists with attack ("a").
>For example, in the standard game cruise around the ocean, trying to
>attack random sea cells.  One will eventually find a submarine.
>
>I haven't generally thought it is a particularly big deal, just
>because the AI doesn't know to exploit it and a human player won't
>have the patience to exploit it all that often.  But it would be nice
>to plug, if doing so doesn't cause other problems.

Interesting observation. What happens if you just move around in the ocean
without hitting 'a'? Woudn't you expect overrun actions to accomplish the
same thing, i.e. hit any units that are present in the cell, even if hidden
from view? Or are invisible units immune from overruns but not direct
attacks?

It would seem more logical to me if it was the other way around, that is if
direct attacks against invisible units were impossible while overrun
attacks were possible.

Hans



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