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Properly dealing with bogus actions does not (or should not) entail removing two actions.
I am not suggesting that.
I don't like the current situation where you get a free
shot at all units in the stack for just one acp.
What I would like to have
is an action where you fire at the cell, one unit is picked as the target,
and you either hit or miss that unit. The logic behind this would be that
the shell has to land somewhere in the cell, and only one unit can sit
where it lands.
So yes, it would certainly be possible to do a fire-into action and not hit a single unit.
I don't think that this a necessary preconditon for fixing the other bugs, though. I favour a step-by-step procedure.
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